Parable Academy – My first published Steam game!

I just released Parable Academy on Steam! It’s definitely more stressful to release a completed game on Steam than a demo or game jam project, but I’m glad I was able to get the experience under my belt!

Parable Academy is a 2.5D tag team fighter with only one attack button. A Fabled curse has swept the world… ordinary teens have begun transforming into characters from their favorite classic stories. In order to keep these young people safe from their own curses, a university was set up – Parable Academy for Fabled Youths! Can these students survive the constant attacks from literature’s greatest villains?

You can play the game here!

London’s Calling | Agents Of Speedwagon Part II | Episode 1

In this episode, the team meet each other, Roundabout fires up, and the adventure begins.

This is a podcast 4 years in the making, and one of the most insane campaigns I have ever had the pleasure of being a part of, we cannot wait to share it all with you.

Ghost Ring – Prototype 05/24/20

A few polish updates in this prototype!

First – there’s a new animation that plays whenever a ghost is destroyed! This animation should help the player feel like they’re making actual progress.

Second – the fight against the knight ghost is slightly modified. Every time you clear through one color, she flies away. When the fight ends, beams of light shoot out of the ghost, and the ghost explodes into paint of all colors!

Ghost Ring – Capstone Prototype 4/27/20

The major things changed in this update are the main menu and the addition of Level 2.

On the main menu, the player can select which level they want using the touchpad, and press the trigger to confirm. Eventually, each menu option will have its own icon. I’m planning on displaying high scores on the menu, but I’m still trying to figure out how to best take advantage of the real estate.

In level 2 – two enemies come at the player instead of one! This is also the level where the centipede ghost will be introduced to the player. At the end of the level, the player will face Hazza, a ghost of a cowgirl. Her bullets change the color of ghosts in the area. I probably have to tweak some things for difficulty, but… for now, this is how it is!

Ghost Ring – Capstone Prototype 2/23/20

Not too many changes in today’s prototype.

A bigger ghost variant was added, that moves slower and takes more hits to destroy. However, I still don’t have new models created for the different variants yet.

The color wheel now flies towards players instead of hanging in the middle of the ring. Additionally – the UI on the ring for the different paint colors doesn’t appear until the player gains the ability to change colors.

Finally – ghosts are now only damaged by their matching color, rather than the reverse.

Ghost Ring – Capstone Prototype 2/16/20

A new prototype was finished today. Here, there were a lot of aesthetics updated, which should make the game’s functions make more sense.

This new prototype will of course need to be user tested to figure out any issues. One potential problem is the color wheel appearing in the middle of the ring. The player is meant to grab the color wheel out of the ring to get it attached to their controller – however, this may not be clear, and some users may not be able to reach the color wheel.