Not too many changes in today’s prototype.
A bigger ghost variant was added, that moves slower and takes more hits to destroy. However, I still don’t have new models created for the different variants yet.
The color wheel now flies towards players instead of hanging in the middle of the ring. Additionally – the UI on the ring for the different paint colors doesn’t appear until the player gains the ability to change colors.
Finally – ghosts are now only damaged by their matching color, rather than the reverse.