Game Development

My name is H.S. Milenkovic. I am a game developer with an MFA in Interactive Media, and a BS in Computer Science. I am a South Florida resident.

I have experience with developing in Unity and Unreal Engine 4. I also hold a patent for an algorithm I worked on for use in educational games.

You can download my resume here.

Feel free to contact me for any professional inquiries!

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Below is a portfolio showcasing my development work.

Patent Screenshot

United States Patent No. 10,387,543

In the summer of 2014, I worked at Time4Learning on an algorithm to automatically separate words into the characters that describe their phonemes, to be used in various educational games.

Because of the work on this algorithm, I was ultimately awarded a patent along with the rest of the team.
You can read the patent report here.

Genre: Educational
Engine: Java, Flash
Platform(s): Web Browser
Team Size: 5
Role(s): Programming, Algorithm Design

The U Experience Screenshot

The U Experience

The U Experience is a mixed reality application designed to be a campus tour for new University of Miami students. For this application, I was in charge of programming, implementing 3D map data, and designing the UI interactions.

You can reserve a tour here. You can also check out images from the launch event!

Genre: Virtual Tour, VR/AR/MR
Engine: Unity
Platform(s): Magic Leap One
Team Size: 30-50
Role(s): Programming, UI Design

A Tale of Cat and Mouse

A Tale of Cat and Mouse is a game created for Kaijujam 2022. It’s an action platformer developed in Unreal about a mouse adventuring to save his sister from a giant monster cat.

The game was ranked #19 overall in the jam.

You can download the game here!

Genre: Action, 2D Platformer
Engine: Unreal Engine 4
Platform(s): Windows, Mac
Team Size: 4
Role(s): Programming, Narrative Design

Fly On The Wall

Fly On The Wall is a game created for GitHub Game-Off 2021. It’s a puzzle platformer stealth game about a blind woman using listening devices to spy on important targets.

The game was ranked #20 out of 530 for most innovative, and #42 out of 530 overall!

You can play the game here!

Genre: Platformer, Puzzle, Stealth
Engine: Unity
Platform(s): Web Browser
Team Size: 2
Role(s): Mechanics Design, Level Design, Enemy Design, Programming, UI Design, 3D Art, 3D Animation, Narrative Design, Writing

Lunar Demolition Force

Lunar Demolition Force is a game created for GitHub Game-Off 2020. It’s a hybrid puzzle/visual novel game about a crew of mercenaries who blow up moons by dropping multicolored blocks from orbit.

The game was ranked #39 out of 500 for most innovative!

You can play the game here!

Genre: Puzzle, Visual Novel
Engine: Unity
Platform(s): Web Browser
Team Size: 1
Role(s): Mechanics Design, Level Design, Enemy Design, Programming, UI Design, 3D Art, Music Composition, Narrative Design, Writing

Ghost Ring

Ghost Ring is my MFA capstone project. The goal of the project was to create a game that would only make sense on the Magic Leap One – working with both the benefits and limitations of the hardware.

To find out more about the development of Ghost Ring, check out the documentation here!

Now downloadable from Magic Leap concepts!

Genre: First Person Shooter, VR/AR/MR
Engine: Unity
Platform(s): Magic Leap One
Team Size: 1
Role(s): Mechanics Design, Enemy Design, UI Design, Programming, 3D Art, 3D Animation, 2D Art, Music Composition, Sound Design, Writing