Super Smash BS Bio – Link

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Link is one of the few characters that have been in Super Smash BS since the very first version! While he does play quite differently from his official incarnation, he hasn’t been changed much from v0.5, so there isn’t a lot to go over here. Link’s arrows still go through walls, he can still through out two boomerangs at once, and he still throws out dozens of bombs!

So since there isn’t anything new to talk about, here’s some combos that Link can pull off in v0.6:

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That’s all for now. Join us next week when we’ll talk about the Demon Lord from Skyward Sword- Ghirahim!

Super Smash BS Bio – Pac-Man

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Pac-Man is joining the strife! Like Bowser Jr, Pac-Man has already appeared in an official Smash Bros. game- but, like Bowser Jr, his moveset has been completely altered!

To start, Pac-Man has some properties that make him a very unique character. First, he is always moving forward, like in the original games. He can also travel in any of the four cardinal directions for as long as he wants- essentially giving him infinite air time and recovery.

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However, this all comes at a cost. To start, Pac-Man is one of the lightest characters in the game, and his lack of gravity makes him incredibly easy to KO off the top of the screen.

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Second, shielding and grabbing only work while Pac-Man is on the ground- meaning it might not always be advantageous to camp in the air.

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Finally, every so often fruit appears at Pac-Man’s spawn point. Pac-Man can eat this to heal up, but if an opponent gets it, Pac-Man will be meteor smashed, bringing him closer to the ground or KO-ing him outright.

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Now, onto Pac-Man’s moves. Pac-Man has another unique property here- his moves depend not only on the directional buttons you press, but also on the direction you’re facing! Thus, it wouldn’t really make sense to refer to these moves as “Side”, “Up”, or “Down”. Instead, we can call them “Forward”, for when the direction pressed is the same as the direction Pac-Man is moving, “Perpendicular”, when pressing to the side relative to Pac-Man’s movement, “Backward”, for when pressing in the opposite direction of Pac-Man’s movement, and “Neutral”, where no directional buttons are pressed.

So, let’s look at Pac-Man’s attacks. First, his neutral attack-

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Next, his forward attack-

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His perpendicular attack-

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And his backward attack-

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With respect to the directional buttons, Pac-Man’s special moves work the same way as his attacks. First up, we have his neutral special, Trampoline. This creates a trampoline that opponents can bounce off of up to three times. Use this to mess up enemy recoveries!

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Pac-Man’s forward special is Power Pellet. It’s usage is quite similar to the version seen in Super Smash Bros. for Wii U-

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Pac-Man’s perpendicular special is Spin Attack. This move is great for throwing into your combos!

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Pac-Man’s backward special is Water Splash. Shoot out a burst of water that pushes Pac-Man forward and his enemies back!

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That’s all for this week! Tune in next time when we look at the hero of time himself- Link!

Super Smash BS Bio – Bowser Jr.

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In case you missed Sunday’s trailer- Bowser Jr. is coming to Super Smash BS v0.6!

Before Super Smash Bros. for 3DS/Wii U came out, many fans were pining for Bowser Jr. to be a playable character. However, they were worried that he’d be some sort of Bowser clone, which wasn’t ideal.

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When Bowser Jr. was unveiled, people loved his Clown Copter moveset, but many players wished there was some version of him without his vehicle.

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So when implementing Bowser Jr. into SSBS v0.6, it was definitely a challenge to make a version outside of the Clown Copter, without making him some sort of clone.

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And personally? I think we succeeded! Bowser Jr. is a completely unique character in SSBS, with no basis in ANY other Super Smash Bros. characters!

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That’s all for this time. Join us next week when we take a look at another new character joining us in Super Smash BS v0.6!

Super Smash BS Bio – King K. Rool

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King K. Rool has a lot of good things going for him. His attacks have large hitboxes, and deal tons of damage. And while he may not be the fastest character, he has some incredible combos that can lead into a KO:

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K. Rool’s main role in SSBS, however, is that of a tanking character. Besides his high weight, many of King K. Rool’s attacks have super armor- meaning he takes no knockback at all! The only moves without super armor are his Neutral Attack and Grab, which have no armor, and his Neutral Special, which has heavy armor instead (reducing knockback rather than eliminating it completely). It isn’t surprising to see K. Rool survive well past 200% damage!

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Now, onto his special moves. King K. Rool’s Neutral Special shoots out a Kannonball, which is an excellent projectile for pushing back approaching enemies.

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K. Rool’s side special is a spin that shoots him extremely far forward, bouncing off any opponents he hits. This is a powerful attack, but be careful- you could fling yourself straight off the stage!

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His up special is a jump that deals a lot of damage, but doesn’t go very high. If you’re playing against King K. Rool, try and get him off-stage!

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K. Rool’s down special is a stomp which sends out shockwaves if he’s on the ground. The foot is a meteor smash, which can be used for some early KO’s.

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As you can see, K. Rool is an incredibly scary character to go up against. Be sure not to underestimate him!

That’s all for this week, but make sure to tune in next time! Just… trust me on this one.

Super Smash BS Bio – Geno

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Greetings! Today, we’ll be talking about Geno, from the fan-favorite SNES spinoff Super Mario RPG.

Under normal circumstances, Geno isn’t particularly good. He has a problem KO-ing, his ground speed is slow, and he’s pretty light. However, the player can fix these problems. Some of Geno’s moves will buff his stats temporarily when they hit opponents, giving him incredible ability!

For example, if all three hits of Geno’s jab combo connect, his damage will be buffed, as signified by the purple stars:

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Geno’s neutral special will increase his knockback after it connects, hence the red stars:

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Geno’s side special will make him faster once it hits, as shown by the blue stars:

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Geno’s up special improves his jumps and recovery when it connects, which is displayed by these green stars:

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Finally, Geno’s down special buffs his weight, as signified by the yellow stars:

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These stat changes can stack with each other, and even with themselves! This means Geno can become speed-based, power-based, a tank, or even all three!

That’s all we’ll be covering today. Join us next week when we take a look at that Killer Kroc- King K. Rool!

Super Smash BS Bio – Koopalings

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Hello! In today’s bio, we’ll be talking about the Koopalings, who were introduced last version. The Koopalings can all transform into each other with their shared Down Special. As such, they were designed to cover each other’s weaknesses. We’ve gone over each Koopaling’s specific moveset in the past, so today, we’ll be learning about their playstyles in a general sense.

First up is Larry. Larry is the combo king of the Koopalings. His moves chain into each other to rack up tons of damage, and he can use his Fake-Out counter to be a defensive powerhouse. However, Larry struggles with KO’ing his opponents.

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Next up is Morton Koopa Jr. He is somewhat of an inverse to Larry. Morton has insane KO power, and is pretty high weight to boot- but, he has almost no combo ability.

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Next we have Wendy O. Koopa. She has large hitboxes on her melee attacks, and high range projectiles, but she struggles with both racking up damage and KO power.

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Now, here’s Iggy. Most of Iggy’s attacks have the potential to both combo and KO, and his weird abilities can trip up opponents. However, his attacks are slow to start up, making them hard to land.

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Next up is Roy. His attacks are all easy to connect with, and are very powerful. However, his high weight and fall speed make him easy to juggle. Also, most of his attacks have some sort of downside attached to them- like his Bullet Bill, which can damage himself.

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Next is Lemmy. Lemmy has high mobility, with the lowest traction and highest recovery of the Koopalings. His attacks also reach quite far, considering his size. However, it is difficult to connect with his attacks, making combos a pain to pull off.

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Finally, it’s Ludwig Von Koopa. Ludwig has many attacks that are high-damage multi-hit moves with a powerful KO hit at the end. However, once your opponent is at a high enough damage, it can be difficult to connect with the final hit.

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That’s all for this week. Tune in next time when we’ll talk about the Wooden Wonder- Geno!

Super Smash BS Bio – Kamek

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Kamek was added in Super Smash BS v0.4, and has been an unlockable character ever since! Kamek’s normal attacks are short-range, but fast, and his specials all travel huge distances. None of that has changed in v0.6, so no need to worry there. However, there are some changes to how Kamek looks while attacking. Specifically-

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Kamek has been completely re-sprited!

These new sprites are based off of the incredible custom sprites created by NO Body, edited slightly to fit Kamek’s animations from past versions.

Since nothing else is new about Kamek, I think I’ll just show some of Kamek’s new art in motion-

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That’s all for this week! Join us next time when we talk about the seven crafty characters who were added in the last version- the Koopalings!

Super Smash BS Bio – Waluigi

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It’s Waluigi Time! Waluigi was added in Super Smash BS v0.3, and he’s been updated multiple times since then. Waluigi is unique among all the SSBS characters in the sheer amount of movement options he has.

First off, his jumps. If you hold Up while Waluigi is performing his second jump, he’ll eventually start swimming in the air:

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Walugi’s side special, Golden Mushroom, is a powerful horizontal recovery that can be used multiple times in midair. You can also use it back and forth to hover over one area.

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Waluigi’s up special, Bob-Omb, is also incredibly useful for moving around. Not only does Waluigi do a hop at the beginning, but he gets pushed upwards even further if he touches the ensuing explosion. You can also attack after using this move, making it much less of a commitment than other up specials.

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Finally, we come to Waluigi’s neutral special, Dice Block. Place a Dice Block, then jump into it to move forward. You move slower than Golden Mushroom when using this move, and not as far. However, the attack Waluigi uses can deal some serious damage. This move also has the advantage that you can place a Dice Block and come back to it later, allowing you to use it quickly off-stage:

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I should also mention that Waluigi got a new down special in v0.5- Vacuum Orb. Using this on opponents will damage them and suck out coins that heal you. However, this move has a lot of ending lag if missed, so be careful!

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That’s all there is to say about Waluigi. Tune in next week to see the changes made to the mischievous magikoopa- Kamek!