Super Smash BS Bio – Ridley

ridley

Here’s Ridley! Ridley was added as an unlockable character in version 3, and he’s been playable ever since!

The first thing you might notice about Ridley is that sometimes, he’s not quite as big as you’d expect:

bio1

That’s because Ridley’s size is dependent on the stage he’s in! On a large stage, Ridley is larger, and on a small stage, he’s smaller. This is a reference to how in Metroid games, Ridley’s size was different depending on which console he was on. Now, let’s head to somewhere with a bit more space:

bio2

Much better. Ridley’s neutral special is Fireball. This shoots a firey blast that can hit opponents multiple times. It can be angled both up and down. Use this to hit opponents who are out of your reach!

bio3

Ridley’s side special is Whirling Dash. With it, he spins to the side, bringing his opponents with him. You can angle the move up and down mid-flight. This attack can be used to drag your opponents off the sides of the stage.

bio4

Ridley’s up special is Wings. With this, Ridley launches himself into the air. It’s a decent recovery, but it can KO quite early off the top of the stage.

bio5

Ridley’s down special is Tail Stab. Ridley sends his tail into the stage, then sends it out wherever he chooses. This can be a great way to control the stage.

bio6

That’s everything for this week. Join us next time when we talk about the hero-king himself- Marth!

Super Smash BS Bio – Phoenix Wright

phoenixWright

That’s wrong! (erm, I mean, Wright!)

Phoenix Wright joined the strife in version 5 as an unlockable character. Don’t worry, he’ll continue to be unlockable in version 6- we just figured it was time to let him show off his stuff!

bio1

Phoenix’s neutral special is Collect Evidence. With it, he can absorb opponents’ projectiles, increasing the damage of all his moves and the size of his other special moves. Be warned- you will lose all your evidence when you get KO’d!

bio2

Phoenix’s side special is Objection. With this move, Phoenix can create a speech bubble in front of him, dealing damage to anyone it hits. Charge up the move for more damage and a larger bubble.

bio3

Phoenix’s up special is Take That. Phoenix shoots out another exclamation, sending him higher into the air. You can use this to stop opponents that are trying to recover!

bio4

Phoenix’s down special is Hold It. This move sends out yet another speech bubble. However, this one paralyzes opponents rather than sending them flying. Follow this up with a powerful attack!

That’s all for Phoenix Wright. If you want to learn more about him, try unlocking him in version 5! And remember to join us next week when we talk about the giant space pirate captain- Ridley!

Super Smash BS Bio – Maxwell

maxwell

From Scribblenauts, Maxwell joins the Strife! He will be yet another playable character included in the upcoming version.

Maxwell’s playstyle revolves around having a lot of tools to use, and a lot of options for any situation. For example, his Neutral Special, Adjectives, can be charged up to apply varying effects to your opponents.

bio1

His side special, Nouns, cycles between different items that Maxwell can pull out:

bio2

The Bicycle item gives Maxwell a quick movement option and the ability to deal some more chip damage to his opponents.

bio3

Boomerang sends out a projectile that lasts a long time, and can hit opponents on both the way out and the way back.

bio4

Rocket sends out a missile that homes in on opponents, which can force them into a sticky situation.

bio5

Hammer is a quick melee attack that deals massive damage to opponents.

bio6

 

Chainsaw is a long-range projectile that can deal high damage to your opponents.

bio7

Maxwell’s Up Special is Jetpack. He can use this move multiple times in mid-air, but each use decreases the height until he lands on the ground.

bio8

Maxwell’s Down Special, Defense, cycles between three forms each time he uses it: Counter, Reflect, and Absorb. Counter has Maxwell slash with a pencil if he gets hit by an attack, dealing massive damage to his opponent.

bio9

Reflect puts up a book barrier that will send any projectiles back at your foe!

bio10

Finally, Maxwell’s Absorb summons a giant Starite. The move heals him if he gets hit by any energy-based projectiles.

bio11

That’s all for Maxwell. Join us next time when we talk about an unlockable character that you might not have noticed in version 5.

Super Smash BS Bio – Samus

samus

Samus is one of the few characters who have been in Super Smash BS since the very first release. She plays quite similarly to her incarnation in Smash Bros, and she hasn’t been changed much in v0.6- so there isn’t much to talk about here. Instead, let’s see some combos Samus can pull off in the latest version of SSBS:

bio1 bio2 bio3 bio4

That’s all for this bio. Make sure to join us next week- where we’ll be talking about yet another newcomer in v0.6!

Super Smash BS Bio – Ghirahim

ghirahim

In Super Smash BS, Ghirahim is a very unique fighter. His magic enhances his physical abilities, making him an incredibly agile fighter. He isn’t particularly powerful, but often his attacks are so quick that it doesn’t even matter!

Take his Jab, for example. After the first three hits, Ghirahim enters a rapid-jab sequence that can be difficult to escape from, to say the least.

bio1

Ghirahim’s neutral special, Demon Punch, is a single magically-charged punch that is both quick and strong.

bio2

Ghirahim’s side special, Lord Boost, sends him across the stage, performing an uppercut on the first enemy he comes into contact with.

bio3

Ghirahim’s up special, Demon Dive, is a command grab that ends with an explosion. After a successful grab, Ghirahim can continue to attack, so watch out for combos!

bio4

Ghirahim’s down special, Demon Kick, sends him flying forward at an alarming rate. Blink, and you’ll miss it!

bio5

That’s it for Ghirahim’s moveset. Tune in next time when we’ll talk about the galaxy’s greatest bounty hunter- Samus Aran!

Super Smash BS Bio – Link

link

Link is one of the few characters that have been in Super Smash BS since the very first version! While he does play quite differently from his official incarnation, he hasn’t been changed much from v0.5, so there isn’t a lot to go over here. Link’s arrows still go through walls, he can still through out two boomerangs at once, and he still throws out dozens of bombs!

So since there isn’t anything new to talk about, here’s some combos that Link can pull off in v0.6:

bio1 bio2 bio3

That’s all for now. Join us next week when we’ll talk about the Demon Lord from Skyward Sword- Ghirahim!

Super Smash BS Bio – Pac-Man

pacMan

Pac-Man is joining the strife! Like Bowser Jr, Pac-Man has already appeared in an official Smash Bros. game- but, like Bowser Jr, his moveset has been completely altered!

To start, Pac-Man has some properties that make him a very unique character. First, he is always moving forward, like in the original games. He can also travel in any of the four cardinal directions for as long as he wants- essentially giving him infinite air time and recovery.

bio1

However, this all comes at a cost. To start, Pac-Man is one of the lightest characters in the game, and his lack of gravity makes him incredibly easy to KO off the top of the screen.

bio2

Second, shielding and grabbing only work while Pac-Man is on the ground- meaning it might not always be advantageous to camp in the air.

bio3

Finally, every so often fruit appears at Pac-Man’s spawn point. Pac-Man can eat this to heal up, but if an opponent gets it, Pac-Man will be meteor smashed, bringing him closer to the ground or KO-ing him outright.

bio4

Now, onto Pac-Man’s moves. Pac-Man has another unique property here- his moves depend not only on the directional buttons you press, but also on the direction you’re facing! Thus, it wouldn’t really make sense to refer to these moves as “Side”, “Up”, or “Down”. Instead, we can call them “Forward”, for when the direction pressed is the same as the direction Pac-Man is moving, “Perpendicular”, when pressing to the side relative to Pac-Man’s movement, “Backward”, for when pressing in the opposite direction of Pac-Man’s movement, and “Neutral”, where no directional buttons are pressed.

So, let’s look at Pac-Man’s attacks. First, his neutral attack-

bio5

Next, his forward attack-

bio6

His perpendicular attack-

bio7

And his backward attack-

bio8

With respect to the directional buttons, Pac-Man’s special moves work the same way as his attacks. First up, we have his neutral special, Trampoline. This creates a trampoline that opponents can bounce off of up to three times. Use this to mess up enemy recoveries!

bio9

Pac-Man’s forward special is Power Pellet. It’s usage is quite similar to the version seen in Super Smash Bros. for Wii U-

bio10

Pac-Man’s perpendicular special is Spin Attack. This move is great for throwing into your combos!

bio11

Pac-Man’s backward special is Water Splash. Shoot out a burst of water that pushes Pac-Man forward and his enemies back!

bio12

That’s all for this week! Tune in next time when we look at the hero of time himself- Link!