Super Smash BS v0.6 is available to download here.
Just a reminder- the level 9 CPU tournament begins at 2pm today on http://twitch.tv/snuffysam
See you all there!
In Super Smash BS, there is a lot of music. All the songs are remixes created by yours truly, based on the tunes from the original games.
SSBS v0.6 will be released soon, and with it will come Super Smash BS Volume 3. This album will contain all the songs that were added in versions 5 and 6.
Here is a small taste of some of the music from the album:
Now, it’s time for an announcement. On Saturday, January 14th, at 2pm, Super Smash BS v0.6 will be released!
To commemorate this release, there will be a Level 9 CPU tournament streamed at http://twitch.tv/snuffysam, at the same time. Make sure to tune in- there will be a new character revealed at the event!
See you all next week!
Today, we’ll be taking a look at King Dedede. He’s had quite a few updates since his introduction in version 0.3, and he is quite different from his incarnation in the official Smash games.
First up, his Neutral Special. Inhale does not suck opponents into your mouth. Instead, enemies will bounce off of Dedede’s lips, allowing him to quickly follow up with an attack.
King Dedede’s side special is Gordo Toss. The move functions similarly to its original Smash incarnation- Dedede tosses out a Gordo that bounces along the ground. Be careful- your opponents can hit this projectile back to you!
Next is his up special- Super Dedede Jump. This move will bury your opponents if you land on them!
Finally, we have Dedede’s down special- Jet Hammer. Dedede charges up his hammer and releases for massive damage. Watch out- if you charge this too much, it will start damaging you!
That’s all for this time. Next preview will be a bit of a special one- we’ll be showcasing new songs that have shown up in the newest versions of SSBS. Stay tuned for then!
Kirby has been a playable character since the very first version of SSBS. His moveset is pretty similar to his original Smash Bros. appearance, except for one major aspect- his copy abilities. When Kirby sucks in an opponent, he doesn’t get their Neutral Special- instead, he gets one of his signature copy abilities based on which character he absorbs. This is more accurate to the original games, where multiple enemies could give you the same ability.
Kirby’s Fire ability can be angled up and down, and is a great trapping tool.
Kirby’s Ice ability works similarly to Fire, but it can’t be angled, and it can freeze enemies.
Kirby’s Bomb ability lets him pluck bombs, which he can then throw at his opponents.
The Mirror ability gives Kirby a reflector for extra defense.
The Paint ability lets Kirby slash three times with a paintbrush. All three of these slashes have a deceptively huge range, and the third slash meteors opponents. Because of how strong this ability is, Kirby can only use it once before he needs to suck in an opponent again.
The Ninja ability lets Kirby rapidly shoot needles, which deal damage but don’t make enemies flinch.
Kirby’s Fighter ability lets him do a powerful uppercut.
Kirby’s Hammer ability lets him charge up a powerful hammer, which deals a huge amount of damage to opponents when released.
Kirby’s Animal ability does a slash that moves him forward. If you press the special button again, Kirby will combo that first attack into a second, more powerful slash.
The Missile ability sends Kirby flying towards his opponents. This move will deal a lot of damage, but beware- Kirby gets hurt whenever he uses it!
The High-Jump ability sends Kirby skyward! It isn’t particularly powerful as an attack, but it can be very useful for recovering.
The Suplex ability lets Kirby grab and throw his opponents. Bring them off-stage for an instant KO!
Kirby’s Sword ability lets him do a quick slash that can be comboed into and out of his other moves.
Normally, Kirby’s Spark ability creates an electric field around him. But by dashing, you can charge the ability out, and shoot some powerful projectiles!
Kirby’s Wing ability not only gives him extra jumps, but it also shoots out a feather projectile that can be used against opponents.
The Beam ability gives Kirby a powerful, long-range, multi-hit move.
The Yoyo ability acts as a long-range melee attack. Kirby can choose to retract the yoyo immediately, or hold the button to keep the attack out for longer!
The Wheel ability lets Kirby roll around the stage, running through his opponents!
Kirby’s Needle ability is very good at keeping away enemies from above.
Kirby’s Smash ability gives him his Neutral Air from the original Smash Bros. games. Additionally, all his other special moves deal increased damage.
Finally, Kirby’s Mix ability gives him a random ability that another character would have given him.
That’s all for Kirby. Join us next time when we go over the self-proclaimed monarch, King Dedede!
Marth has been an unlockable character in Super Smash BS since v0.2. He plays quite similarly to his incarnations in the official Super Smash Bros. games. His movement is the same, his tipper mechanic is still deadly, and his special moves work similarly as well. These are his special moves, by the way:
That’s all for this time. Join us next week when we’ll talk about the Star Warrior from Dream Land- Kirby!
Here’s Ridley! Ridley was added as an unlockable character in version 3, and he’s been playable ever since!
The first thing you might notice about Ridley is that sometimes, he’s not quite as big as you’d expect:
That’s because Ridley’s size is dependent on the stage he’s in! On a large stage, Ridley is larger, and on a small stage, he’s smaller. This is a reference to how in Metroid games, Ridley’s size was different depending on which console he was on. Now, let’s head to somewhere with a bit more space:
Much better. Ridley’s neutral special is Fireball. This shoots a firey blast that can hit opponents multiple times. It can be angled both up and down. Use this to hit opponents who are out of your reach!
Ridley’s side special is Whirling Dash. With it, he spins to the side, bringing his opponents with him. You can angle the move up and down mid-flight. This attack can be used to drag your opponents off the sides of the stage.
Ridley’s up special is Wings. With this, Ridley launches himself into the air. It’s a decent recovery, but it can KO quite early off the top of the stage.
Ridley’s down special is Tail Stab. Ridley sends his tail into the stage, then sends it out wherever he chooses. This can be a great way to control the stage.
That’s everything for this week. Join us next time when we talk about the hero-king himself- Marth!
That’s wrong! (erm, I mean, Wright!)
Phoenix Wright joined the strife in version 5 as an unlockable character. Don’t worry, he’ll continue to be unlockable in version 6- we just figured it was time to let him show off his stuff!
Phoenix’s neutral special is Collect Evidence. With it, he can absorb opponents’ projectiles, increasing the damage of all his moves and the size of his other special moves. Be warned- you will lose all your evidence when you get KO’d!
Phoenix’s side special is Objection. With this move, Phoenix can create a speech bubble in front of him, dealing damage to anyone it hits. Charge up the move for more damage and a larger bubble.
Phoenix’s up special is Take That. Phoenix shoots out another exclamation, sending him higher into the air. You can use this to stop opponents that are trying to recover!
Phoenix’s down special is Hold It. This move sends out yet another speech bubble. However, this one paralyzes opponents rather than sending them flying. Follow this up with a powerful attack!
That’s all for Phoenix Wright. If you want to learn more about him, try unlocking him in version 5! And remember to join us next week when we talk about the giant space pirate captain- Ridley!
From Scribblenauts, Maxwell joins the Strife! He will be yet another playable character included in the upcoming version.
Maxwell’s playstyle revolves around having a lot of tools to use, and a lot of options for any situation. For example, his Neutral Special, Adjectives, can be charged up to apply varying effects to your opponents.
His side special, Nouns, cycles between different items that Maxwell can pull out:
The Bicycle item gives Maxwell a quick movement option and the ability to deal some more chip damage to his opponents.
Boomerang sends out a projectile that lasts a long time, and can hit opponents on both the way out and the way back.
Rocket sends out a missile that homes in on opponents, which can force them into a sticky situation.
Hammer is a quick melee attack that deals massive damage to opponents.
Chainsaw is a long-range projectile that can deal high damage to your opponents.
Maxwell’s Up Special is Jetpack. He can use this move multiple times in mid-air, but each use decreases the height until he lands on the ground.
Maxwell’s Down Special, Defense, cycles between three forms each time he uses it: Counter, Reflect, and Absorb. Counter has Maxwell slash with a pencil if he gets hit by an attack, dealing massive damage to his opponent.
Reflect puts up a book barrier that will send any projectiles back at your foe!
Finally, Maxwell’s Absorb summons a giant Starite. The move heals him if he gets hit by any energy-based projectiles.
That’s all for Maxwell. Join us next time when we talk about an unlockable character that you might not have noticed in version 5.