Super Smash BS Bio – Geno

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Greetings! Today, we’ll be talking about Geno, from the fan-favorite SNES spinoff Super Mario RPG.

Under normal circumstances, Geno isn’t particularly good. He has a problem KO-ing, his ground speed is slow, and he’s pretty light. However, the player can fix these problems. Some of Geno’s moves will buff his stats temporarily when they hit opponents, giving him incredible ability!

For example, if all three hits of Geno’s jab combo connect, his damage will be buffed, as signified by the purple stars:

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Geno’s neutral special will increase his knockback after it connects, hence the red stars:

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Geno’s side special will make him faster once it hits, as shown by the blue stars:

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Geno’s up special improves his jumps and recovery when it connects, which is displayed by these green stars:

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Finally, Geno’s down special buffs his weight, as signified by the yellow stars:

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These stat changes can stack with each other, and even with themselves! This means Geno can become speed-based, power-based, a tank, or even all three!

That’s all we’ll be covering today. Join us next week when we take a look at that Killer Kroc- King K. Rool!

Super Smash BS Bio – Koopalings

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Hello! In today’s bio, we’ll be talking about the Koopalings, who were introduced last version. The Koopalings can all transform into each other with their shared Down Special. As such, they were designed to cover each other’s weaknesses. We’ve gone over each Koopaling’s specific moveset in the past, so today, we’ll be learning about their playstyles in a general sense.

First up is Larry. Larry is the combo king of the Koopalings. His moves chain into each other to rack up tons of damage, and he can use his Fake-Out counter to be a defensive powerhouse. However, Larry struggles with KO’ing his opponents.

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Next up is Morton Koopa Jr. He is somewhat of an inverse to Larry. Morton has insane KO power, and is pretty high weight to boot- but, he has almost no combo ability.

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Next we have Wendy O. Koopa. She has large hitboxes on her melee attacks, and high range projectiles, but she struggles with both racking up damage and KO power.

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Now, here’s Iggy. Most of Iggy’s attacks have the potential to both combo and KO, and his weird abilities can trip up opponents. However, his attacks are slow to start up, making them hard to land.

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Next up is Roy. His attacks are all easy to connect with, and are very powerful. However, his high weight and fall speed make him easy to juggle. Also, most of his attacks have some sort of downside attached to them- like his Bullet Bill, which can damage himself.

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Next is Lemmy. Lemmy has high mobility, with the lowest traction and highest recovery of the Koopalings. His attacks also reach quite far, considering his size. However, it is difficult to connect with his attacks, making combos a pain to pull off.

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Finally, it’s Ludwig Von Koopa. Ludwig has many attacks that are high-damage multi-hit moves with a powerful KO hit at the end. However, once your opponent is at a high enough damage, it can be difficult to connect with the final hit.

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That’s all for this week. Tune in next time when we’ll talk about the Wooden Wonder- Geno!

Super Smash BS Bio – Kamek

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Kamek was added in Super Smash BS v0.4, and has been an unlockable character ever since! Kamek’s normal attacks are short-range, but fast, and his specials all travel huge distances. None of that has changed in v0.6, so no need to worry there. However, there are some changes to how Kamek looks while attacking. Specifically-

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Kamek has been completely re-sprited!

These new sprites are based off of the incredible custom sprites created by NO Body, edited slightly to fit Kamek’s animations from past versions.

Since nothing else is new about Kamek, I think I’ll just show some of Kamek’s new art in motion-

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That’s all for this week! Join us next time when we talk about the seven crafty characters who were added in the last version- the Koopalings!

Super Smash BS Bio – Waluigi

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It’s Waluigi Time! Waluigi was added in Super Smash BS v0.3, and he’s been updated multiple times since then. Waluigi is unique among all the SSBS characters in the sheer amount of movement options he has.

First off, his jumps. If you hold Up while Waluigi is performing his second jump, he’ll eventually start swimming in the air:

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Walugi’s side special, Golden Mushroom, is a powerful horizontal recovery that can be used multiple times in midair. You can also use it back and forth to hover over one area.

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Waluigi’s up special, Bob-Omb, is also incredibly useful for moving around. Not only does Waluigi do a hop at the beginning, but he gets pushed upwards even further if he touches the ensuing explosion. You can also attack after using this move, making it much less of a commitment than other up specials.

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Finally, we come to Waluigi’s neutral special, Dice Block. Place a Dice Block, then jump into it to move forward. You move slower than Golden Mushroom when using this move, and not as far. However, the attack Waluigi uses can deal some serious damage. This move also has the advantage that you can place a Dice Block and come back to it later, allowing you to use it quickly off-stage:

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I should also mention that Waluigi got a new down special in v0.5- Vacuum Orb. Using this on opponents will damage them and suck out coins that heal you. However, this move has a lot of ending lag if missed, so be careful!

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That’s all there is to say about Waluigi. Tune in next week to see the changes made to the mischievous magikoopa- Kamek!

Super Smash BS Bios – Toad

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Ah, Toad. There’s not much to go over with him that wasn’t already covered in the 100-Fact Extravaganza. In the original Super Mario Bros. games, starting from SMB2, Toad’s main feature has been his ground speed. I mean, just look at him go!

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Of course, this comes at a price. Toad is the one of the worst jumpers in the Mario games, and that carries over to SSBS. Even with his recovery, the Frog Suit, Toad can barely cover any vertical distance:

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Toad isn’t exactly an easy character to play. But with some good combo moves, turnips, a freezing projectile, the most damage-dealing multi-hit move in the game, and TWO meteor smashes (one of which is another projectile), Toad can be a scary force in the right hands.

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That’s all for this week. Join us next time when we tackle the constant trickster- Waluigi!

Super Smash BS Bio – Luigi

Welcome to another Super Smash BS Bio. Today, we’re taking on Luigi!

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Now is probably the best time to talk about a new mechanic in SSBS v0.6- traction! Now, when you let go of the walk/run button, it will take your character a little time to slow to a stop. This is especially true for Luigi, who is known for having the lowest traction in the Super Smash Bros. series. Take a look at this-

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Yeah, that’s a pretty long distance. This sliding property gives Luigi the ability to do some neat tricks, like a sliding grab:

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The changes in physics make some of Luigi’s combos harder to pull off, but he still has some deadly strings-

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That’s all for this week. Join us next time when we cover a character that was new in v0.5 – Toad!

Super Smash BS Bio – Mario

Hello there, Super Smash BS fans! As you probably guessed, v0.6 is now in development. To keep you entertained while it’s being made, we’ll be posting bios about each character every week. First up-marioMario, as you probably guessed, is the typical all-rounder character. He has a decent dash speed and jump height.bio1

There’s something I should mention before we get any further. Characters in Super Smash BS only have four normal attacks. Tilts, smashes, aerials- all get consolidated into a Neutral Attack, a Side Attack, an Up Attack, and a Down Attack. Part of this is stylistic, part of it is to make development faster, and part is for some other reasons that we’ll get into later. Regardless, here is Mario’s Neutral Attack, based on his jab combo from the Super Smash Bros. series:

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Mario’s Side Attack is based off of his side smash from the Super Smash Bros. series. It can be a great surprise KO option, especially when used in the air.

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Mario’s Up Attack is somewhat of a mix between his up tilt and up air. It’s his best combo move, and can KO off the top at high percents.

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Mario’s Down Attack is based off of his down smash, and is great for tacking on a lot of extra damage.

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Next, we have the specials. Mario’s Neutral Special is Fireball- a great basic projectile.

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Mario’s Side Special is Cape. He uses this to reflect projectiles and flip opponents.

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You can also use this move to slow your descent when falling and improve your horizontal recovery.

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Mario’s Up Special is Super Jump Punch. It’s a multi-hit move with a neat coin effect.

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Mario’s Down Special is Mario Tornado. This multi-hit move is a great combo starter!

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Speaking of combos, that’s the main focus of Mario’s playstyle. At certain percents, Mario can chain attacks together to devastating effect. Here are some examples of Mario’s combos:

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That’s all for Mario. Join us next week when we take on the eternal second banana: Luigi!